RULE OF THE GAME
To win at Morpyam®... Equip the dice
with your good humor and your tactics!
LINE UP 5 chips to win by KO
or
BUILD POINTS Victory
Attack, defense, patience, anticipation.....
At Morpyam®, everyone plays their luck until the end!
Morpyam® relaxathusiasm
in 4 steps!
1 - Roll the dice
Make a figure, a combination
- Le Morpyam® or Morpyam® Flash is played with 5 dice. At each game turn, the player has a maximum of 3 throws. Then, he hands over to the next player.
- The objective of the dice rolls is to succeed in a figure (three of a kind, small straight, sec, call, full house, straight, square, mini, maxi or morpyam).
- The first roll is done with the 5 dice. For the second and third rolls, the player chooses from one to five dice to reroll.
- The player can stop rolling the dice when he has reached the target figure.
Prepare to play
with 2 players
-> 17 tokens per player
3 player
-> 11 tokens per player
4 player
-> 8 tokens per player
2 - Succeed in a combination
Place a token
- To place a token on a square of the game grid, the player must pass the figure indicated on this square. See figure with 5 dice.
- Each square in the Morpyam game grid can only be covered by one token.
- If no figure is successful after the 3 rolls of the dice, the player passes the hand without placing a token.< /span>
3 - Line up chips
Build the KO
Score points
- Every time a player lines up 3 tokens on the Morpyam® grid, they score 1 point.
- Tokens of the same color can be aligned in a row, column or diagonal.
- The game ends when one of the players has laid down all their chips or lines up 5 chips (victory by KO).
5 tokens lined up is victory by KO.
CONGRATULATIONS!
The game is over!
2 player game
3 tokens lined up = 1 point
4 tokens lined up = 2 points
Game with 3 or 4 players
3 tokens lined up = 1 point
4 tokens lined up = 3 points
Victory by KO
5 tokens lined up is victory by KO.
CONGRATULATIONS!
The game is over!
Shall we play again?
Victory by points
No player has managed to line up 5 tokens...
The game ends when a player has placed his last token.
The points are then counted.
4 - Win the game
BY KO or BY POINTS
- Victory by KO: The game stops when one of the players manages to line up 5 tokens (in a row, in a column or diagonally). The victory is won by and KO!
- Case of a win on points: If no KO has occurred, the game ends when a players has put down all their chips. The points are then counted and cthe player receives the end-of-game bonus = +1 point . The player with the most points wins the game. In the event of a tie on points, the victory is awarded to the player who placed all his tokens.
Fair-Play Morpyam®
> To determine who starts the game, each of the players rolls a die, the player with the highest draw starts.
> The player restarts his last roll if one or more dice go off the track or are said to be broken.
> If during a throw, a collision modifies the value of one or more dice, the player loses his turn and does not place any tokens.
> A chip is definitely played on the grid as soon as the contact between the player's finger and his chip has been broken.
> The player has the option of declaring himself forfeited and leaving the game, if he agrees that he will no longer be able to win the game.
> At the end of one or more games of Morpyam®... Suggestion by Yasmine L. (6 years old!): The player or players who have lost must, preferably with a smile, put away all the elements of the Morpyam® game!
FIGURES, COMBINATIONS to succeed with 5 dice
to cover one of the 36 squares of the grid with a token
EASY FIGURES:
the 20 squares around the grid.
2 Little Straight boxes and 18 Three of a kind boxes (3 Three of a kind boxes of 1; 3 three of a kind of 2; …; …; 3 three of a kind of 6)
DIFFICULT FIGURES or COMBINATIONS :
the 16 central squares of the grid.
STRAIGHT
5 consecutive dice
The STRAIGHT may be a< b>CALL
One STRAIGHT obtained on first roll allows ALL IN ONE
Straight composed with 2, 3, 4, 5, 6
Full of 3 by 5
FULL HOUSE
One Three of a kind + one Pair
FULL may be a CALL
A FULL obtained on the first roll allows the ALL IN ONE
SQUARE
4 identical dice among 5 dice
SQUARE can be a CALL
A SQUARE obtained on the first throw allows the ALL IN ONE
Square of 2
1 + 1 + 1 + 3 + 1 = 7
7 ≤ 8
MINI
Sum of dice must be less than or equal to 8
The MINI may be a CALL
A MINI obtained on the first throw allows the ALL IN ONE
MAXI
Sum of dice must be greater than or equal to 27
The MAXI may be a CALL
A MAXI obtained on the first throw allows the ALL IN ONE
6 + 6 + 5 + 6 + 5 = 28
28 ≥ 27
Un MORPYAM de 4
morpyam
5 identical dice
Player places pawn and PLAY AGAIN!
MORPYAM is the most difficult 5-dice combination to get!
The player places a token on a free MORPYAM space and the player completes a new game turn.
NB: if the 2 MORPYAM spaces are occupied, the player places his token on one of the other figures obtained through the MORPYAM.
The MORPYAM may be a CALL
A MORPYAM obtained on the first throw allows the ALL IN ONE
ALL IN ONE
When on the 1st roll of 5 dice, and only on the 1st throw, one of the following 6 FIGURES comes out:
MORPYAM, SQUARE, MAXI, MINI, STRAIGHT or FULL.
Getting a ALL IN ONE does not cover the CALL
A THREE OF A KIND or a SMALL STRAIGHT obtained on the 1st throw of the 5 dice does not allow cover the ALL IN ONE box.
Note: For the given example, the player can also choose to cover one of the SQUARE or THREE OF A KIND of 5 remained free.
Example here, a SQUARE of 5 obtained on the 1st roll allows you to place a token on the ALL IN ONE box
CALL
Before rolling the dice, the player declaims loudly and clear, the FIGURE he hopes to see come out.
This is a CALL.
Before rolling dice, the player can CALL one of the FIGURES among :
MORPYAM, SQUARE, MAXI, MINI, SEC, STRAIGHT or FULL.
Special case CALL of ALL IN ONE : The ALL IN ONE box can only be called before the first throw.
Note: The BTHREE OF A KIND or the SMALL STRAIGHTcannot be a CALL.
If the FIGURE called is successful, the player is required cover the APPEL box.
If his CALL is not successful, he can keep calling before the next roll.
ATTENTION! If his CALL is not successful on the third and last throw, he loses the benefit of any FIGURE previous.
And yes! We can’t have it both ways!